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Characters

Characters for Blaze of Empires
For the game Blaze of Empires, developed by Kikiri Company, I was responsible for texturing the 8 playable units, including all their equipment variations. Since the game does not use dynamic lighting, all artwork was optimized to work exclusively with baseColor maps and a mask texture that controls both the roughness (brightness level) and the player color. This approach ensures excellent performance on mobile devices without compromising visual quality.
https://play.google.com/store/apps/details?id=com.yccgames.blazeofempires&pcampaignid=web_share

Textures

Textures

Smart material designed for Substance Painter